Code_TYMPAN  4.4.0
Industrial site acoustic simulation
TYAcousticRectangleGraphic.h
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15 
27 #ifndef __TY_ACOUSTICRECTANGLE_GRAPHIC__
28 #define __TY_ACOUSTICRECTANGLE_GRAPHIC__
29 
30 #if _MSC_VER > 1000
31  #pragma once
32 #endif // _MSC_VER > 1000
33 
34 #include "TYElementGraphic.h"
35 class OGLRectangleMesh;
37 
43 {
45 
46  // Methodes
47 public:
52 
57 
65  virtual void update(bool force = false);
66 
73  virtual void display(TYRenderContext& renderContext);
74 
79  virtual void getChilds(TYListPtrTYElementGraphic& childs, bool recursif = true);
80 
84  virtual OBox computeBoundingBox() const;
85 
86  void collectMeshInstances(std::vector<OGLMeshInstance>& meshInstances,
87  TYRenderContext* renderContext) const override;
88 
89 protected:
90  std::shared_ptr<OGLRectangleMesh> _rectangleMesh;
91 };
92 
93 #endif // __TY_ACOUSTICRECTANGLE_GRAPHIC__
Representation graphique d'un element de base (fichier header)
list< TYElementGraphic * > TYListPtrTYElementGraphic
List de pointeur de TYElement.
#define TY_DECL_METIER_GRAPHIC(classname)
The box class.
Definition: 3d.h:1346
classe graphique pour un rectangle acoustique
virtual void display(TYRenderContext &renderContext)
virtual void getChilds(TYListPtrTYElementGraphic &childs, bool recursif=true)
void collectMeshInstances(std::vector< OGLMeshInstance > &meshInstances, TYRenderContext *renderContext) const override
virtual void update(bool force=false)
std::shared_ptr< OGLRectangleMesh > _rectangleMesh
TYAcousticRectangleGraphic(TYAcousticRectangle *pElement)
classe graphique pour un element de base