Code_TYMPAN  4.4.0
Industrial site acoustic simulation
TYGeometryNodeGraphic.h
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1 /*
2  * Copyright (C) <2012-2024> <EDF-DTG> <FRANCE>
3  * This file is part of Code_TYMPAN (R).
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15 
27 #ifndef __TY_GEOMETRY_NODE_GRAPHIC__
28 #define __TY_GEOMETRY_NODE_GRAPHIC__
29 
30 #if _MSC_VER > 1000
31  #pragma once
32 #endif // _MSC_VER > 1000
33 
34 #include "TYElementGraphic.h"
36 #include <QMatrix4x4>
37 
43 {
44 public:
46 
47  // Methodes
48 public:
53 
57  virtual ~TYGeometryNodeGraphic();
58 
66  virtual void update(bool force = false);
67 
75  virtual void display(TYRenderContext& renderContext);
76 
81  virtual void getChilds(TYListPtrTYElementGraphic& childs, bool recursif = true);
82  void displayPushingParentMatrix(TYRenderContext& renderContext, TYGeometryNode* pDansCeRepere);
83 
87  virtual OBox computeBoundingBox() const;
88 
89  QMatrix4x4 globalMatrix() const
90  {
91  if (_isMatrixDirty)
92  {
94  }
95  return _globalMatrix;
96  }
97 
98  QMatrix4x4 matrix() const
99  {
100  if (_isMatrixDirty)
101  {
102  computeMatrices();
103  }
104  return _matrix;
105  }
106 
107  void invalidateMatrix();
108 
109 private:
110  void computeMatrices() const;
111  mutable bool _isMatrixDirty;
112  mutable QMatrix4x4 _matrix;
113  mutable QMatrix4x4 _globalMatrix;
114 
115  void pushMatrix();
116 };
117 
118 #endif // __TY_GEOMETRY_NODE_GRAPHIC__
Representation graphique d'un element de base (fichier header)
list< TYElementGraphic * > TYListPtrTYElementGraphic
List de pointeur de TYElement.
#define TY_DECL_METIER_GRAPHIC(classname)
The box class.
Definition: 3d.h:1346
classe graphique pour un element de base
classe graphique pour un GeometryNode
QMatrix4x4 matrix() const
virtual void update(bool force=false)
virtual void getChilds(TYListPtrTYElementGraphic &childs, bool recursif=true)
virtual OBox computeBoundingBox() const
QMatrix4x4 globalMatrix() const
TYGeometryNodeGraphic(TYGeometryNode *pElement)
void displayPushingParentMatrix(TYRenderContext &renderContext, TYGeometryNode *pDansCeRepere)
virtual void display(TYRenderContext &renderContext)