Code_TYMPAN  4.4.0
Industrial site acoustic simulation
TYAcousticBoxGraphic.h
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15 
24 #ifndef __TY_ACOUSTIC_BOX_GRAPHIC__
25 #define __TY_ACOUSTIC_BOX_GRAPHIC__
26 
27 #include "gui/app/TYAppDefines.h"
28 #if _MSC_VER > 1000
29  #pragma once
30 #endif // _MSC_VER > 1000
31 
32 #include "TYElementGraphic.h"
33 class TYAcousticBox;
34 
40 {
42 
43  // Methodes
44 public:
49 
53  virtual ~TYAcousticBoxGraphic() {}
54 
62  virtual void update(bool force = false);
63 
70  virtual void display(TYRenderContext& renderContext) override;
71 
75  virtual OBox computeBoundingBox() const;
76 
81  virtual void getChilds(TYListPtrTYElementGraphic& childs, bool recursif = true);
82 };
83 
84 #endif // __TY_ACOUSTIC_BOX_GRAPHIC__
Representation graphique d'un element de base (fichier header)
list< TYElementGraphic * > TYListPtrTYElementGraphic
List de pointeur de TYElement.
#define TY_DECL_METIER_GRAPHIC(classname)
The box class.
Definition: 3d.h:1346
classe graphique pour une boite acoustique
virtual void getChilds(TYListPtrTYElementGraphic &childs, bool recursif=true)
virtual void display(TYRenderContext &renderContext) override
TYAcousticBoxGraphic(TYAcousticBox *pElement)
virtual OBox computeBoundingBox() const
virtual void update(bool force=false)
classe graphique pour un element de base