Code_TYMPAN  4.4.0
Industrial site acoustic simulation
OGLLightElement.h
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15 
16 /*
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22 
23 #ifndef __OGL_LIGHT_ELEMENT
24 #define __OGL_LIGHT_ELEMENT
25 
26 #include "OGLElement.h"
28 
29 #include <qstring.h>
30 
31 class OGLLight;
32 
37 {
38 public:
43 
47  virtual ~OGLLightElement();
48 
49  virtual int render();
50 
51  void init(int index, OPoint3D position, float intensity);
52  void setPosition(const OPoint3D& position)
53  {
54  m_oPosition = position;
55  };
56  void setIntensity(const float intensity)
57  {
58  m_fIntensity = intensity;
59  };
60 
61  double* getPosition()
62  {
63  return m_oPosition.getCoords();
64  };
65  float getIntensity()
66  {
67  return m_fIntensity;
68  };
69 
70 protected:
72  float m_fIntensity;
73  int m_iIndex;
75 };
76 
77 #endif //__OGL_LIGHT_ELEMENT
All base classes related to 3D manipulation.
void getCoords(double coords[3])
Gets the coordinates as an array of double.
Definition: 3d.cpp:90
void setPosition(const OPoint3D &position)
double * getPosition()
virtual int render()
virtual ~OGLLightElement()
void setIntensity(const float intensity)
OPoint3D m_oPosition
OGLLight * m_pOGLLightToDisplay
void init(int index, OPoint3D position, float intensity)
The 3D point class.
Definition: 3d.h:487