Code_TYMPAN  4.4.0
Industrial site acoustic simulation
OGLLightElement.cpp
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1 /*
2  * Copyright (C) <2012-2024> <EDF-DTG> <FRANCE>
3  * This file is part of Code_TYMPAN (R).
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14  */
15 
16 /*
17  *
18  */
19 
20 #include "OGLLightElement.h"
21 
22 #if _WIN32
23  #include <windows.h>
24 #endif //_WIN32
25 
26 #include <GL/gl.h>
27 
28 #include "OGLLight.h"
29 
31 {
33  m_oPosition = OPoint3D(0.0, 0.0, 0.0);
34  m_fIntensity = 0.0;
35  m_iIndex = 0;
36  setVisibility(true);
37 }
38 
40 {
42  {
43  delete m_pOGLLightToDisplay;
44  }
45 }
46 
47 void OGLLightElement::init(int index, OPoint3D position, float intensity)
48 {
49  m_iIndex = index;
50  m_oPosition = position;
51  m_fIntensity = intensity;
52 }
53 
55 {
56  if (m_bVisible)
57  {
59  }
60 
61  return 0;
62 }
void setVisibility(bool bVisible)
Definition: OGLElement.h:51
bool m_bVisible
Definition: OGLElement.h:76
virtual int render()
virtual ~OGLLightElement()
OPoint3D m_oPosition
OGLLight * m_pOGLLightToDisplay
void init(int index, OPoint3D position, float intensity)
void drawLight(const int index, const OPoint3D &position, const float intensity) const
Definition: OGLLight.cpp:34
The 3D point class.
Definition: 3d.h:487