26 #ifndef __TY_RECTANGLE_EDITOR__
27 #define __TY_RECTANGLE_EDITOR__
73 virtual void slotMousePressed(
int x,
int y, Qt::MouseButton button, Qt::KeyboardModifiers state);
74 virtual void slotMouseReleased(
int x,
int y, Qt::MouseButton button, Qt::KeyboardModifiers state);
75 virtual void slotMouseMoved(
int x,
int y, Qt::MouseButtons button, Qt::KeyboardModifiers state);
Classe Modeler specialisee pour l'edition des faces.
Super-class for editors performing object construction.
gestion de l'edition d'un rectangle
virtual void slotKeyPressed(int key)
TYRectangleEditor(TYFaceModelerFrame *pModeler, int mode=Bouche)
virtual void slotViewTypeChanged(int view)
int _mode
Le mode pour cet editor.
virtual void slotMouseReleased(int x, int y, Qt::MouseButton button, Qt::KeyboardModifiers state)
bool _active
Indique si cet editor est actif.
virtual void slotMousePressed(int x, int y, Qt::MouseButton button, Qt::KeyboardModifiers state)
LPTYAcousticRectangle _pRectangle
Le rectangle.
LPTYAcousticRectangleNode getAcousticRectangleNode()
OGLRectangleElement * _pOGLRectangleElement
Pour le dessin de construction.
virtual void slotMouseMoved(int x, int y, Qt::MouseButtons button, Qt::KeyboardModifiers state)