Code_TYMPAN  4.4.0
Industrial site acoustic simulation
TYRectangleEditor.h
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15 
26 #ifndef __TY_RECTANGLE_EDITOR__
27 #define __TY_RECTANGLE_EDITOR__
28 
31 
33 
39 {
40  Q_OBJECT
41 
42 public:
43  TYRectangleEditor(TYFaceModelerFrame* pModeler, int mode = Bouche);
45 
49  void setMode(int mode)
50  {
51  _mode = mode;
52  }
56  int getMode()
57  {
58  return _mode;
59  }
60 
62  enum
63  {
66  Fenetre
67  };
68 
69 public slots:
70  virtual void init();
71  virtual void cancel();
72  virtual void close();
73  virtual void slotMousePressed(int x, int y, Qt::MouseButton button, Qt::KeyboardModifiers state);
74  virtual void slotMouseReleased(int x, int y, Qt::MouseButton button, Qt::KeyboardModifiers state);
75  virtual void slotMouseMoved(int x, int y, Qt::MouseButtons button, Qt::KeyboardModifiers state);
76  virtual void slotKeyPressed(int key);
77  virtual void slotViewTypeChanged(int view);
78 
79 protected:
81 
82 protected:
84  int _mode;
85 
87  bool _active;
88 
91 
94  bool _moving;
95 };
96 
97 #endif // __TY_RECTANGLE_EDITOR__
Classe Modeler specialisee pour l'edition des faces.
Super-class for editors performing object construction.
gestion de l'edition d'un rectangle
virtual void cancel()
void setMode(int mode)
virtual void slotKeyPressed(int key)
TYRectangleEditor(TYFaceModelerFrame *pModeler, int mode=Bouche)
virtual void slotViewTypeChanged(int view)
int _mode
Le mode pour cet editor.
virtual void slotMouseReleased(int x, int y, Qt::MouseButton button, Qt::KeyboardModifiers state)
bool _active
Indique si cet editor est actif.
virtual void close()
virtual void slotMousePressed(int x, int y, Qt::MouseButton button, Qt::KeyboardModifiers state)
LPTYAcousticRectangle _pRectangle
Le rectangle.
LPTYAcousticRectangleNode getAcousticRectangleNode()
OGLRectangleElement * _pOGLRectangleElement
Pour le dessin de construction.
virtual void slotMouseMoved(int x, int y, Qt::MouseButtons button, Qt::KeyboardModifiers state)