26 #ifndef __TY_CYLINDER_EDITOR__
27 #define __TY_CYLINDER_EDITOR__
52 virtual void slotMousePressed(
int x,
int y, Qt::MouseButton button, Qt::KeyboardModifiers state);
53 virtual void slotMouseReleased(
int x,
int y, Qt::MouseButton button, Qt::KeyboardModifiers state);
54 virtual void slotMouseMoved(
int x,
int y, Qt::MouseButtons button, Qt::KeyboardModifiers state);
gestion de l'edition d'un cylindre
bool _active
Indique si cet editor est actif.
virtual void slotMouseMoved(int x, int y, Qt::MouseButtons button, Qt::KeyboardModifiers state)
OGLRectangleElement * _pOGLRectangleElement
TYCylinderEditor(TYMachineModelerFrame *pModeler)
virtual void slotMousePressed(int x, int y, Qt::MouseButton button, Qt::KeyboardModifiers state)
virtual void slotKeyPressed(int key)
virtual void slotMouseReleased(int x, int y, Qt::MouseButton button, Qt::KeyboardModifiers state)
virtual void slotViewTypeChanged(int view)
Classe Modeler specialisee pour l'edition des machines.
Super-class for editors performing object construction.