Code_TYMPAN  4.4.0
Industrial site acoustic simulation
OGLPolygonMesh.cpp
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15 
16 #include "OGLPolygonMesh.h"
17 #include "gui/tools/OGLMesh.h"
19 #include "models/common/3d.h"
20 #include <qsize.h>
21 #include <qvector3d.h>
22 #include <vector>
23 
25 {
27 }
28 
29 void OGLPolygonMesh::setVertices(const std::vector<QVector3D>& vertices)
30 {
32  std::vector<unsigned int> indices(vertices.size());
33  std::iota(indices.begin(), indices.end(), 0);
34  _indices = indices;
36 }
37 
38 void OGLPolygonMesh::setIndices(const std::vector<unsigned int>& indices)
39 {
40  _indices = indices;
41 }
All base classes related to 3D manipulation.
std::vector< QVector3D > _vertices
Definition: OGLMesh.h:101
OGLPrivimitiveType _primitiveType
Definition: OGLMesh.h:107
const std::vector< unsigned int > & indices() const
Definition: OGLMesh.cpp:40
const std::vector< QVector3D > & vertices() const
Definition: OGLMesh.cpp:20
std::vector< unsigned int > _indices
Definition: OGLMesh.h:105
void recomputeBoundingBox()
Definition: OGLMesh.cpp:59
void setVertices(const std::vector< QVector3D > &vertices)
void setIndices(const std::vector< unsigned int > &indices)