26 #ifndef __TY_SOURCE_EDITOR__
27 #define __TY_SOURCE_EDITOR__
46 virtual void slotMousePressed(
int x,
int y, Qt::MouseButton button, Qt::KeyboardModifiers state);
47 virtual void slotMouseReleased(
int x,
int y, Qt::MouseButton button, Qt::KeyboardModifiers state);
48 virtual void slotMouseMoved(
int x,
int y, Qt::MouseButtons button, Qt::KeyboardModifiers state);
50 virtual void slotWheeled(
int x,
int y,
int delta, Qt::KeyboardModifiers state);
gestion de l'interaction entre la vue graphique (2D ou 3D) et le clavier et la souris (fichier header...
Classe abstraite pour la gestion de l'interaction entre la vue graphique (2D ou 3D) et le clavier et ...
Gestion de l'edition en mode camera.
Generic class for a modeler window.
gestion de l'edition d'une source
TYSourceEditor(TYModelerFrame *pModeler, TYCameraEditor *pCameraEditor)
virtual void slotMouseMoved(int x, int y, Qt::MouseButtons button, Qt::KeyboardModifiers state)
virtual void slotViewTypeChanged(int view)
virtual void slotMouseReleased(int x, int y, Qt::MouseButton button, Qt::KeyboardModifiers state)
virtual void slotWheeled(int x, int y, int delta, Qt::KeyboardModifiers state)
bool _active
Indique si cet editor est actif.
virtual void slotMousePressed(int x, int y, Qt::MouseButton button, Qt::KeyboardModifiers state)