Code_TYMPAN  4.4.0
Industrial site acoustic simulation
OGLSphere.cpp
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1 /*
2  * Copyright (C) <2012-2024> <EDF-DTG> <FRANCE>
3  * This file is part of Code_TYMPAN (R).
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15 
16 /*
17  *
18  */
19 
20 #include "OGLSphere.h"
21 
22 #if _WIN32
23  #include <windows.h>
24 #endif //_WIN32
25 
26 #include <GL/gl.h>
27 
28 #include "Tympan/core/color.h"
30 
32 
34 
35 void OGLSphere::drawSphere(const OPoint3D& center, float radius, const OColor& oColor) const
36 {
37  // Antialiasing sur les points
38  glEnable(GL_POINT_SMOOTH);
39  // Gestion de la transparence
40  glEnable(GL_BLEND);
41  glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
42  // Couleur du point
43  glColor3fv(oColor);
44  glPointSize(radius);
45 
46  glBegin(GL_POINTS);
47  glVertex3d(center._x, center._y, center._z);
48  glEnd();
49 }
All base classes related to 3D manipulation.
Definition: color.h:31
double _y
y coordinate of OCoord3D
Definition: 3d.h:283
double _z
z coordinate of OCoord3D
Definition: 3d.h:284
double _x
x coordinate of OCoord3D
Definition: 3d.h:282
void drawSphere(const OPoint3D &center, float raduis, const OColor &oColor) const
Definition: OGLSphere.cpp:35
virtual ~OGLSphere()
Definition: OGLSphere.cpp:33
The 3D point class.
Definition: 3d.h:487