Code_TYMPAN  4.4.0
Industrial site acoustic simulation
OGLTexture.h
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1 /*
2  * Copyright (C) <2012-2024> <EDF-DTG> <FRANCE>
3  * This file is part of Code_TYMPAN (R).
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15 
16 /*
17  *
18  *
19  *
20  *
21  */
22 
23 #ifndef __O_GLTEXTURE__
24 #define __O_GLTEXTURE__
25 
26 #if _WIN32
27  #include <windows.h>
28 #endif //_WIN32
29 
30 #include <GL/gl.h>
31 
32 #include "Tympan/core/smartptr.h"
36 class OGLTexture : public IRefCount
37 {
38 public:
39  OGLTexture();
40  virtual ~OGLTexture();
41 
42  /*
43  * Charge la texture a partir d'un fichier.
44  * Methode virtuelle pure a implementer.
45  */
46  virtual bool load(const char* filename) = 0;
47 
48  /*
49  * Attache la texture.
50  */
51  virtual void bind();
52 
53  /*
54  * Liberation de la memoire.
55  */
56  virtual void free();
57 
58 protected:
59  // Generation d'une id de texture
60  void genTexture();
61 
62  // Id de texture OpenGL
63  GLuint id;
64 };
65 
66 #endif // __O_GLTEXTURE__
virtual ~OGLTexture()
Definition: OGLTexture.cpp:27
virtual void bind()
Definition: OGLTexture.cpp:32
void genTexture()
Definition: OGLTexture.cpp:46
GLuint id
Definition: OGLTexture.h:63
virtual bool load(const char *filename)=0
virtual void free()
Definition: OGLTexture.cpp:37