Code_TYMPAN  4.4.0
Industrial site acoustic simulation
TYRenderViewport.h
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1 /*
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15 
22 #ifndef __TY_RENDER_VIEWPORT__
23 #define __TY_RENDER_VIEWPORT__
24 
26 #include <qrect.h>
27 #include <qvector3d.h>
28 
29 class TYRenderViewport : public QRect
30 {
31 public:
32  TYRenderViewport(const OGLCamera* camera, const QRect& sourceRect) : QRect(sourceRect)
33  {
34  _camera = camera;
35  }
36 
37  const OGLCamera* camera() const
38  {
39  return _camera;
40  }
41 
48  QVector3D displayToWorld(const QVector3D& display) const;
49 
56  QVector3D worldToDisplay(const QVector3D& world) const;
57 
58 private:
60 };
61 
62 #endif // __TY_RENDER_VIEWPORT__
const OGLCamera * camera() const
TYRenderViewport(const OGLCamera *camera, const QRect &sourceRect)
QVector3D worldToDisplay(const QVector3D &world) const
QVector3D displayToWorld(const QVector3D &display) const
const OGLCamera * _camera