Code_TYMPAN  4.4.0
Industrial site acoustic simulation
OGLSphereElement.h
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15 
16 /*
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22 
23 #ifndef __OGL_SPHERE_ELEMENT
24 #define __OGL_SPHERE_ELEMENT
25 
26 #include "OGLElement.h"
27 #include "Tympan/core/color.h"
29 
30 #include <qstring.h>
31 
32 class OGLSphere;
33 
38 {
39 public:
44 
48  virtual ~OGLSphereElement();
49 
50  virtual int render();
51 
52  void setColor(const OColor& oColor);
53 
54  void setCenter(const OPoint3D& center)
55  {
56  m_oCenter = center;
57  };
58  double* getCenter()
59  {
60  return m_oCenter.getCoords();
61  };
62 
63  void setRadius(float radius)
64  {
65  m_fRadius = radius;
66  }
67 
68 protected:
71  float m_fRadius;
73 };
74 
75 #endif //__OGL_SPHERE_ELEMENT
All base classes related to 3D manipulation.
Definition: color.h:31
void getCoords(double coords[3])
Gets the coordinates as an array of double.
Definition: 3d.cpp:90
void setColor(const OColor &oColor)
void setRadius(float radius)
virtual ~OGLSphereElement()
OGLSphere * m_pOGLSphereToDisplay
void setCenter(const OPoint3D &center)
double * getCenter()
virtual int render()
The 3D point class.
Definition: 3d.h:487