Code_TYMPAN  4.4.0
Industrial site acoustic simulation
DoNothing.h
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15 
16 #ifndef DO_NOTHING_H
17 #define DO_NOTHING_H
18 
19 #include "Event.h"
20 
24 class DoNothing : public Event
25 {
26 public:
28  DoNothing(const vec3& position = vec3(0.0, 0.0, 0.0), const vec3& incomingDirection = vec3(0.0, 0.0, 0.0),
29  Shape* _shape = NULL)
30  : Event(position, incomingDirection, _shape)
31  {
33  type = NOTHING;
34  }
35 
36  DoNothing(const DoNothing& other) : Event(other)
37  {
38  type = NOTHING;
39  }
41  virtual ~DoNothing(){
42 
43  };
44 
45  virtual bool getResponse(vec3& r, bool force = false)
46  {
48 
49  r = from;
50 
51  return (nbResponseLeft >= 0);
52  }
53 
54  virtual bool isAcceptableResponse(vec3& test)
55  {
56  return false;
57  }
58 };
59 
60 #endif // DO_NOTHING_H
@ NOTHING
Definition: Event.h:28
Event that is only a point in a ray path with no direction change.
Definition: DoNothing.h:25
DoNothing(const DoNothing &other)
Definition: DoNothing.h:36
virtual bool isAcceptableResponse(vec3 &test)
Return true if the ray direction vector in response of the event is acceptable.
Definition: DoNothing.h:54
virtual ~DoNothing()
Destructor.
Definition: DoNothing.h:41
DoNothing(const vec3 &position=vec3(0.0, 0.0, 0.0), const vec3 &incomingDirection=vec3(0.0, 0.0, 0.0), Shape *_shape=NULL)
Constructors.
Definition: DoNothing.h:28
virtual bool getResponse(vec3 &r, bool force=false)
Return a direction vector for the impact. Ray direction vector in response of the event.
Definition: DoNothing.h:45
Class describing an event (reflection, diffraction, ...)
Definition: Event.h:37
int nbResponseLeft
Number of remaining rays to launch.
Definition: Event.h:238
vec3 from
Direction vector of the incoming ray.
Definition: Event.h:237
int initialNbResponse
Number of rays to launch after event.
Definition: Event.h:239
typeevent type
Event type.
Definition: Event.h:242
base class for shapes (Cylindre, Mesh, Sphere, Triangle,...)
Definition: Shape.h:57
base_vec3< decimal > vec3
Definition: mathlib.h:387