Code_TYMPAN  4.4.0
Industrial site acoustic simulation
TYTerrainGraphic Member List

This is the complete list of members for TYTerrainGraphic, including all inherited members.

_boundingBoxTYElementGraphicmutableprivate
_boundingBoxDirtyTYElementGraphicmutableprivate
_gDrawNormalsTYElementGraphicstatic
_gDrawPlafondTYElementGraphicstatic
_highlightTYElementGraphicprotected
_modifiedTYElementGraphicprivate
_pElementTYElementGraphicprotected
_pPolygonTYTerrainGraphicprotected
_pPolyLineGraphicTYTerrainGraphicprotected
_pTexTYTerrainGraphicprotected
_textureTYElementGraphicprotected
_viewOnlyHighlightTYElementGraphicprivate
_visibleTYElementGraphicprotected
bindTexture()TYTerrainGraphicprotected
boundingBox() constTYElementGraphic
collectMeshInstances(std::vector< OGLMeshInstance > &meshInstances, TYRenderContext *renderContext) constTYElementGraphicvirtual
computeBoundingBox() constTYTerrainGraphicvirtual
decRef()IRefCountinlinevirtual
display(TYRenderContext &renderContext)TYTerrainGraphicvirtual
displayNormal(OVector3D normal, OPoint3D p1)TYElementGraphicprotected
drawName(TYRenderContext &renderContext)TYElementGraphicprotected
getChilds(TYListPtrTYElementGraphic &childs, bool recursif=true)TYTerrainGraphicvirtual
TYElementGraphic::getChilds(TYListPtrConstTYElementGraphic &childs, bool recursif=true) constTYElementGraphicinline
getModified() constTYElementGraphic
getOnlyBoundingBox() constTYElementGraphic
getRefCount() constIRefCountinline
getTexture()TYElementGraphicinline
getTYElement()TYElementGraphicinline
getTYElement() constTYElementGraphicinline
getVisible() constTYElementGraphicinline
globalMatrix() constTYElementGraphic
incRef()IRefCountinlinevirtual
invalidateBoundingBox()TYElementGraphicprotected
IRefCount()IRefCountinline
isBoundingBoxVisible() constTYElementGraphic
m_refCountIRefCountprotected
nearestGeoNode() constTYElementGraphic
setBoundingBoxVisible(bool state=true)TYElementGraphic
setElement(TYElement *pElt)TYElementGraphic
setModified(bool modified=true)TYElementGraphic
setOnlyBoundingBox(bool state=true)TYElementGraphic
setTexture(bool state=true)TYElementGraphicinline
setVisible(bool visible=true)TYElementGraphicinline
TYElementGraphic(TYElement *pElt)TYElementGraphicprotected
TYTerrainGraphic(TYTerrain *pElement)TYTerrainGraphic
update(bool force=false)TYTerrainGraphicvirtual
updateTree()TYElementGraphic
~IRefCount()IRefCountinlinevirtual
~TYElementGraphic()TYElementGraphicvirtual
~TYTerrainGraphic()TYTerrainGraphicinlinevirtual