Code_TYMPAN  4.4.0
Industrial site acoustic simulation
OGLLineElement.h
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15 
16 /*
17  *
18  *
19  *
20  *
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22 
23 #ifndef __OGL_LINE_ELEMENT
24 #define __OGL_LINE_ELEMENT
25 
26 #include "OGLElement.h"
27 #include "Tympan/core/color.h"
28 
29 #include <qstring.h>
30 #include <qvector3d.h>
31 
32 class OGLLine;
33 
37 class OGLLineElement : public OGLElement
38 {
39 public:
44 
48  virtual ~OGLLineElement();
49 
50  virtual int render();
51 
52  void setColor(const OColor& oColor);
53 
54  void setPoint1(const QVector3D& point1)
55  {
56  m_oPoint1 = point1;
57  };
58  void setPoint2(const QVector3D& point2)
59  {
60  m_oPoint2 = point2;
61  };
62 
63  void setLineWidth(float lineWidth)
64  {
65  m_fLineWidth = lineWidth;
66  };
67 
68  const QVector3D& getPoint1()
69  {
70  return m_oPoint1;
71  };
72  const QVector3D& getPoint2()
73  {
74  return m_oPoint2;
75  };
76 
77  double dist()
78  {
79  return m_oPoint1.distanceToPoint(m_oPoint2);
80  };
81 
82 protected:
84  QVector3D m_oPoint1;
85  QVector3D m_oPoint2;
87  float m_fLineWidth;
88 };
89 
90 #endif //__OGL_LINE_ELEMENT
Definition: color.h:36
const QVector3D & getPoint1()
void setPoint2(const QVector3D &point2)
const QVector3D & getPoint2()
void setColor(const OColor &oColor)
void setLineWidth(float lineWidth)
QVector3D m_oPoint1
OGLLine * m_pOGLLineToDisplay
virtual int render()
virtual ~OGLLineElement()
void setPoint1(const QVector3D &point1)
QVector3D m_oPoint2