23 #ifndef __O_GLCAMERA__
24 #define __O_GLCAMERA__
27 #include <qmatrix4x4.h>
28 #include <qvector3d.h>
60 void move(
const QVector3D& _direction);
70 const QVector3D&
from()
const;
72 const QVector3D&
to()
const;
76 const QVector3D&
front()
const;
79 void setModeLock(
bool _modeLockUpDown,
bool _modeLockLeftRight,
bool _modeLockSide);
82 void zoom(
double zoomFactor);
92 void getPosition(
double& x,
double& y,
double& z)
const;
All base classes related to 3D manipulation.
SmartPtr< OGLCamera > LPOGLCamera
void setTo(const QVector3D &_to)
void setUp(const QVector3D &_up)
void setDefaultZoomFactor(double defaultZoomFactor)
void setFromToUp(const QVector3D &_from, const QVector3D &_to, const QVector3D &_up)
void setAngleStep(NxReal _stepAngleUpDown, NxReal _stepAngleLeftRight, NxReal _stepAngleSide)
void move(const QVector3D &_direction)
void elevation(NxReal _angle)
void azimuth(NxReal _angle)
QMatrix4x4 _projectionMatrix
void setAllAngleStep(NxReal _angle)
NxReal stepAngleLeftRight
void setModeLock(bool _modeLockUpDown, bool _modeLockLeftRight, bool _modeLockSide)
void updateViewMatrix() const
void zoom(double zoomFactor)
void getTranslation(double &x, double &y, double &z)
void invalidateProjectionMatrix() const
const QVector3D & front() const
void setFrom(const QVector3D &_from)
void setCameraType(CameraType eCameraType)
void calculateStepVectors()
void resetZoom(int w=-1, int h=-1)
void getPosition(double &x, double &y, double &z) const
OGLCamera(const QVector3D &_from, const QVector3D &_to, const QVector3D &_up, int w, int h, CameraType eCameraType)
void setTranslation(double x, double y, double z)
const QVector3D & from() const
CameraType cameraType() const
void setSize(int w, int h)
double m_defaultZoomFactor
void setDistanceStep(NxReal _magnitudeStepUp, NxReal _magnitudeStepFront, NxReal _magnitudeStepLeft)
NxReal magnitudeStepFront
bool _projectionMatrixDirty
const QVector3D & to() const
void setDistanceFromToLockTo(NxReal _distanceFromTo)
void setDistanceFromToLockFrom(NxReal _distanceFromTo)
const QMatrix4x4 & projectionMatrix() const
void updateProjectionMatrix() const
const QMatrix4x4 & viewMatrix() const
void invalidateViewMatrix() const