Code_TYMPAN  4.4.0
Industrial site acoustic simulation
BruteForceAccelerator.cpp
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15 
16 #include "BruteForceAccelerator.h"
17 
18 decimal BruteForceAccelerator::traverse(Ray* r, std::list<Intersection>& result) const
19 {
20  // For every shape in the scene
21  for (unsigned int i = 0; i < shapes->size(); i++)
22  {
23  Intersection currentI;
24  // Check if the ray intersects the shape
25  if (shapes->at(i)->getIntersection(*r, currentI) && currentI.t > 0.0001)
26  {
27  result.push_back(currentI);
28  }
29  }
30 
31  return (*pLeafTreatmentFunction)(result, -1.);
32 }
decimal(* pLeafTreatmentFunction)(std::list< Intersection > &, decimal)
Pointer to the treatment function of leaf.
Definition: Accelerator.h:97
std::vector< Shape * > * shapes
Vector of pointers to shapes.
Definition: Accelerator.h:102
virtual decimal traverse(Ray *r, std::list< Intersection > &result) const
Run this accelerator.
: Describes a ray by a pair of unsigned int. The first one gives the source number (in the range 0-40...
Definition: Ray.h:38
float decimal
Definition: mathlib.h:45
Intersection struct.
Definition: Shape.h:46
decimal t
Definition: Shape.h:48